Craps is a dice table game in which players will place wagers on the outcome of the two thrown dice. A a player will throw the dice and he is referred to as the shooter. After the dice are rolled, players will be paid according to the outcome. Some wagers need more than one roll, while other wagers can be settled after one roll.
Craps can be an intimidating game for the beginner but it really isn’t that hard to play.The craps table looks a bit complex when you first take a glance at it. There are many different bets in craps, and the table is marked up with all the different betting possibilities. The table looks the same online as it does in a regular casino and the game play is the same. All players (also called ‘shooters’ in craps lingo) place bets on the final number which is rolled on the two dice.
Craps is one of the world’s most popular online casino games and the world’s oldest form of gambling. Evidence suggests Craps may have originated and evolved during the ancient Roman Empire. Roman soldiers used to carve the knuckles of pigs into cubes and would play with them by tossing them over their shields as a game while in camp. The term “To Roll the Bones” originated from here. Other theories claim Craps originated in the Middle Ages with the people in the Arabian deserts as they used to play a game that was quite similar to Craps called Hazard or Azzahr.
The definitive rules of this game were founded in the early 1700′s by Montmort. The roll that had the lowest value was referred to as crabs. While many believe this is where Craps got its name, others believe the word evolved from Crapeaud, which is the French word for toad. Other theories claim the French were trying to reclaim the game as their own and they took the English word Crabs and spelled it in French as Crabes. In the 1700′s, the game succeeded in crossing the Atlantic Ocean and reached Acadia, the French Colony.
In 1755, the French lost their colony and the people of Acadia relocated to Louisiana. They brought the French game Crabes to Louisiana, but the game was called Creps or Crebs. By the year 1842, the terms Craps started to be the dominant term and is still the name that is prevalent to this day.
During the World War II, the Street version of the game was very popular and was played by the soldiers who used their blankets as the gaming surface. There was no wall to stop the dice from rolling out so they used blanket rolls to prevent the dice from falling.
It is also important to note that the Craps version in modern America was brought by Bernard Xavier Philippe, who was a politician and a gambler. His version of Craps had a flaw that allowed players to exploit the game by taking advantage of the wagering system or by using fixed dice. This problem was fixed by John H Winn who introduced a new wagering option: “Do Not Pass”. This is exactly why he has been granted with the honourable title of the “Father of Modern-Days Craps”. The wagering option is used to this day in any casino that offers craps to its players around the world.
The development of technologies made it possible for the casino industry to go online. After the gambling industry became part of the Internet offerings, the great future of the business online was actually predetermined, as the casino industry became more exciting, and the traditional games were integrated on online casino platforms.
In online casinos, craps can be played individually at a table or even in a tournament. For the first time, casino customers were granted with the opportunity to play the game of craps more easily, choosing whether to bet real money or play for free. Up to date, there is a great variety of web-based casinos that offer a great number of craps versions with fantastic looks and features.
Throughout the history of craps, there have been three versions of the game that have been created and are still played today:
1.Bank Craps: This version of the game is played in traditional casinos and online casinos today. The game is referred to as a “bank” for the simple fact that the casino “banks’ or covers the bets made by the players.
2.Street Craps: This version of the game is not played in any casino; it is the informal version of the game that is played in the streets. The shooter ascertains on a point, if not seven, and bets are wagered on whether or not the whether or not the shooter will roll the point. The shooter, in this case, is the bank and must be able to cover or “fade” the bet.
3.Online Craps: This version of the game is extremely similar to banks but takes place online in an online casino instead of a traditional casino.
Craps Glossary terms
Ace/Deuce – A one-roll bet on 2 and 3.
Aces – A bet that the next roll will be the total sum of 2.
Any craps – Any craps A bet that the next roll will be 2, 3, or 12.
Any seven – A bet that the next roll will be 7.
Arm – A player who throws the dice so skillfully that he is able to alter the conventional odds of the game. Such a player is said to be “an arm.” Whether or not such individuals actually exist or are simply the stuff of (game) legend is debatable. However, it is worth noting that casino carp dealers are very adamant about the dice being thrown against the far wall of the table to ensure a completely random outcome.
Bank craps – The actual name of the game now known as Craps. In Bank Craps, players may bet only against the house. In Craps, a dice game popular in American private gambling, players play against other players.
Betting right – Betting that the throw will win on Pass Line and Come bets.
Betting wrong – Betting that the throw will not pass on Don’t Pass Line and Don’t Come bets.
Come Bet – Same as the Pass Line bet but made after the Come Out roll.
Come Out roll – The first roll of the dice in a betting round which determines the point for Pass and Don’t Pass Line bets.
Don’t come bet – A bet against the dice (a 7 will appear before the point is rolled again) after the Come Out roll.
Don’t pass bar – A thinner band of felt just above the Pass Line where you place your Don’t Pass bets (the opposite of a Pass Line bet).
Don’t pass bet – Don’t pass bet A bet against the dice before a Come Out roll.
Double odds – Double odds Doubles the initial Pass Line, Don’t Pass Line, Come and Don’t Come bets.
Easy way – A dice roll of 4, 6, 8, 10, with each dice being different from the other.
Edge – The advantage a casino has over a player on any given bet.
Field bet – A bet on 2, 3, 4, 9, 10, 11, or 12.
Hi-Lo – A bet that the next roll of the dice will be a 2 or 12.
Hope bet – One-roll bet on a particular dice combination.
Insurance bet – Insurance bet Two or more wagers made to partially cover one another.
Line bet – A bet on the Pass Line or Don’t Pass Line.
Midnight – One-roll bet on 12.
Natural – Another term for a throw of 7 or 11 on the Come Out roll (Natural seven or Natural eleven).
One-roll bets – Bets that either win or lose depending on the next dice roll.
Outside numbers – The numbers 4 ,5, 9, d 1o.
Parley – To increase a bet, usually doubling it.
Pass Line bet – A bet that the dice will win or pass.
Payoff – The payback or return that a player receives on his /her wager.
Pips – The white dots on the craps dice.
Place bet – A bet that a place number will be thrown before a 7 comes out.
Stickman – The casino worker who announces the dice rolls, gives the dice back to the shooter, and places and pays the proposition bets.
Stroker – A player who hustles bets and gives the dealer a difficult time.
Table odds – The amount a player may bet on free odds bets compared to the Pass Line bet.
Whack – To cause a player to lose.
How to Play Craps
Craps is played on a special table specifically intended for the game; in Online Casinos the players usually view just a segment of the Table, commonly half of the table. Craps is based on the gambler meaning it is the player who throws the dice and not the dealer; the game is played with two dice. The basic premise is that players roll the dice and bet on where these will land. The player who rolls the dice is commonly called the “Shooter”. Each round only one Shooter is actively playing, example shooting dice. The other players can bet on the outcome of the Shooter’s roll themselves.
A game of Craps begins with a Passline bet, made before the dice are rolled; this is a fundamental stage in any Craps game. The shooter places chips in the Pass Line section on the Table and rolls the dice – this roll is also called the Come Out roll. If the come out roll is either 7 or 11, the shooter wins. Be it 2, 3 or 12, the shooter loses; this is also called “Craps” in the game’s jargon. Any other number rolled becomes the Shooter’s “Point Number”. After a Point Number a set, the shooter tries to roll that number again; if he rolls a 7 on his first roll, he loses.
From here on there’s a very large variety of bets. In a general sense they are usually referred to as Specific bets and Broad bets. Specific bets come with a higher risk but also, naturally, with a higher payout, while Broad bets usually stand for a 1:1 ratio. If you are new to Craps you should definitely stick to Broad bets as in the case of specific, complex bets the house has a great edge. Learn the ropes and then start being more specific. It is very highly recommended to observe Craps games in “free play” modes in Online Casinos, to see how other players play and play for fun.
Craps Rules: Rules Of Play
1. Choose which bet you want to make, and place your chips on the bet you want. The shooter must place at least the minimum bet on the pass line, or the don’t pass line. Other players at the table can also make a bet.
2. The players take turns in rolling the two dice. The shooters first roll is a ‘come out roll’.
3. The shooter keeps rolling the dice until they get a losing combination:
a. If the come out roll is a 7 or 11 the pass line bet wins, and those who bet the don’t pass bets lose, and then round ends.
b. If the come out roll is a 2,3, or 12 (called ‘craps’). Then the don’t pass line wins, the pass line loses, and the round also ends.
4. If the shooter rolls a 4, 5, 6, 8, 9 or 10 on the come out roll then the number rolled becomes the point number.
5. The shooter continues to roll the dice until he or she rolls the point number or a 7.
6. If the point number is rolled, then pass line bettors win and don’t pass bettors lose. If a 7 is rolled, pass line bets lose and don’t pass bets win.
7. Once a shooter loses out then players change and a new shooter takes his/her turn at the table to roll the come out roll. Then all players once again place at least a minimum bet.
Understanding and knowing the odds of the dice to get a certain outcome is the essence of Craps. If you are going to place real money wagers at a Craps table, it is essential for you to remember these odds. First of all, you will have a slight disadvantage when you place the Pass Line wager: the odds of winning are 970 out of 1980 times. In other words, the edge of the house for this wager equals 1.414 percent.
The Pass Line wager has odds of 251 to 244, which is why players will be paid even money for this bet. The house advantage for this bet equals 1.414 percent. A Do Not Pass wager has odds of 976 to 949. It also pays even money and the house advantage equals 1.404 percent.
For Pass Line Bets:
– Betting on four or ten has odds of 2 to 1 and it pays out with the same rate, 2:1.
– Betting on five or nine has odds of 3 to 2 and it pays out with the same rate, 3:2.
– Betting on six or eight has odds of 6 to 5 and it pays out with the same rate, 6:5.
All of these bets have the same house advantage that is equal 4.76 percent.
For Do No Pass Line Bets:
– Betting on four or ten has odds of 1 to 2 and it pays out with the same rate, 1:2. The house advantage is equal 2.44 percent.
– Betting on five or nine has odds of 2 to 3 and it pays out with the same rate, 2:3. The house advantage is equal 3.23 percent.
– Betting on six or eight has odds of 5 to 6 and it pays out with the same rate, 5:6. The house advantage is equal 4 percent.
For Field Bets:
– Betting on 3, 4, 9, 10 or 11 pays 1:1
– Betting on 2 or 12 pays 2:1
All of these bets have odds of 5:4 and house advantage that is equal 2.78%.
For One-Roll Bets:
– Any Seven has odds of 5 to 1, pays 4:1 and it has a house edge of 16.9 percent.
– Any Craps has odds of 8 to 1, pays 7:1 and it has a house edge of 11.1 percent.
– 2 Craps and 12 Craps have odds of 35 to 1, pays 30:1 and it has a house edge of 13.9 percent.
– 3 Craps and 11 Craps have odds of 17 to 1, pays 15:1 and it has a house edge of 11.1 percent.
The game of craps can be perceived as complicated but when playing in an online casino can give a player greater advantage via the different options available. Before deciding to throw the dice, it is important to become familiar with not only the rules of the game but of the casino.
Also, in any game, it is important to have a strategy in order to increase the odds of winning.
The Martingale, also known as “double up and catch up”, is a negative progression system as it requires players to double their wagers after each loss and reduce them back to the starting bet unit whenever they win. It is advisable to stick to smaller bet units, however. Supposedly, this will allow players to offset the losses they have incurred on previous losing dice rolls.
Let’s demonstrate how the Martingale works when applied to the game of craps. For the sake of simplicity, we will assume a craps player named George starts out with a base bet unit of $1 on the Pass Line. Unfortunately, number 2 is rolled, so George loses his $1 and proceeds by placing a $2 bet on the Pass again, but yet another Craps number is rolled, causing him to lose again. Thus, George doubles his bet again and places $4 on Don’t Pass this time. The shooter throws 3 on this roll, George wins and respectively reduces his bet unit to $1. In this case, the player has managed to offset his $3 losses by turning a profit of $4, so he’s basically a dollar ahead.
The Martingale comes with some disadvantages, which unfortunately outnumber the advantages it offers. First of all, this system is applicable only to players who are satisfied with betting only on the Pass Line as single bets will cause them to incur massive losses and eventually run out of money to bet with. Then again, craps tables usually have a limit – a longer losing streak will most likely result in players reaching the table’s limit. Nevertheless, applying the Martingale is better than going for no strategy at all. Besides, it will enable you to control your spendings at least partially and prolong your stay at the craps table.
The Reverse Martingale
As the name itself indicates, the Reverse Martingale is the opposite of the standard version of the popular betting system. Logically, it follows players who decide in favor of the reverse version are expected to double their wagers after each winning roll of the dice and then reduce them back to the starting bet unit after a loss. Similarly, to the original Martingale, the reverse variant is suitable only for those of you who intend to stick to Line bets throughout their craps session as these are more likely to win as opposed to single bets.
Discipline and self-control are the other factors players need to consider when they apply the Reverse Martingale. It is strongly recommended to know when to stop and leave the table as eventually your bet unit will soar provided that you enter a nice winning streak. So you practically risk losing a good amount of money on the next dice roll.
The Doubling Strategy
Many players tend to confuse the third strategy on our list with the aforementioned Reverse Martingale. Such mistakes can be attributed to the name of the system. Nevertheless, the Doubling strategy differs from the Reverse Martingale in one very important aspect – in this case, bettors do not collect their winnings but leave them on the layout instead, thus, their bets are doubled. If the player happens to win a second time in a row, they would still leave their chips on the table, so that both the initial bet and the winnings are doubled once again.
To illustrate how the Doubling strategy works, we can assume our friend George has given up on the Martingale and has decided to try the Doubling strategy for change. George places a $1 bet on the pass and wins another $1 right away. But he is smart enough not to collect his winnings, so his bet on the next roll amounts to $2. Provided that George wins again, he will collect $4, three of which are net profits. If luck fails him the third time, he will lose only his initial $1 stake. As becomes evident, this strategy enables players to accumulate substantial profits when riding a good streak, while at the same time if a loss occurs, they will only part with humble amounts of money.
The “Gambler’s Fallacy” Strategy
Many craps players tend to forget previous dice rolls do not influence the outcomes of the throws that are to follow. Often players fall prey to the so-called “Gambler’s fallacy”, believing that if a given dice combination, say Yo-leven, has been rolled prior to a Deuce for example, another Deuce will be rolled the next time the dice total adds up to a Yo. Unfortunately, there is no such thing as dice are not mathematically proven to follow any predictable pattern.
Players tend to apply this strategy to single bets only. It is said that if one observes closely the shooter’s hand and the manner in which one particular person throws the dice, it is possible to discern a pattern as some people’s throws might increase the chances of specific dice rolls.
The Combination Betting Strategy
Many experienced players tend to incorporate combination bets into their betting patterns. The aim here is to increase one’s chances of winning by placing several low-risk bets. The best example is to combine Pass and Come bets as these follow the same rules. This way, if the dice roll results in a 7 or 11, both the Pass and the Come bet will win. If a point is established and the shooter rolls the point number prior to rolling a 7, you collect with both bets again.
Of course, the opposite combination of simultaneously placing Don’t Pass and Don’t Come bets is also an option, if you wish to increase your probability of winning. However, in this instance, players would hope the shooter rolls either a 2 or a 3.
Others opt for combining three bets – Don’t Pass, Don’t Come and a Field bet. As we know, numbers 2, 3 and 12 are included in the Field betting box. If you place one such combination, all three bets will win provided that the shooter rolls either 2 or 3. The payout you collect depends on the number, however. If the roll results in a 2, your Don’t Pass and Don’t Come bets will pay out at 1:1, while the Field bet will pay 1:2. This is a great combination because it allows players to collect $4 per each $1 winning bet. The number 3, on the other hand, pays even money. The number 12, if rolled, will pay 1:2 for your Field bet, but you won’t collect anything with the Don’t Pass and Don’t Come wagers.
This strategy is a great option since 2, 3, 12, 4, 9, 10 and 11 are included in the Field box, which makes for a greater number of possible winning combinations.
The Dice Setting
Players can apply this strategy only if they are appointed as shooters for the following rolls. The idea here is to set the dice in your hand in such a way so as to cause them to bounce and roll a particular number. Most seasoned shooters opt for setting the dice so that the toss will result in the number 7 being rolled. Of course, shooters can opt to set the two dice on any number, some decide in favor of their lucky or favorite numbers, for example.
Nevertheless, prior to making any attempts at dice setting, players should, above all, consider implementing a good betting pattern to limit their losses at craps. Besides, dice setting, though possible, requires lots of patience and practice. At the end of the day, it all comes down to luck, so players should not forget it is impossible to dictate to the dice to roll a given number.
The classic regression strategy is quite easy to follow and thus, is suitable for beginners and experienced craps players alike. When applying the Regression strategy, players are required to place two-unit bets on both 6 and 8. One unit should be equal to $6, so players are practically expected to place two $12 bets. If one of your numbers is rolled, you should proceed by decreasing your bets on 6 and 8 with one unit, so that two $6 bets are placed on each number. If one of the two numbers is rolled a second time in a row, players are required to take their bets off the table and wait until the shooter throws a 7.
Like most betting strategies, the Classic Regression has both its advantages and downsides. When 6 or 8 are rolled for the first time, you will turn a $2 profit, while your second win will earn you $4. Unfortunately, if 7 is rolled before the point number, both bets will fail you which makes for a loss of $24. However, there are six possible dice combinations for the number 7 as opposed to the ten combinations for 6 and 8, so players’ chances of winning with these numbers prior to the shooter rolling a 7 are more substantial.
The Anything but 7 System
The Anything but 7 strategy, also known as The Iron Cross or the No 7 system, entails placing several bets at the same time so as to cover a greater section of the layout. Thus, players should wait for a point to be established first and then bet $6 (or their bet unit of choice) on numbers 5, 6 and 8 and another $3 on the Field. The next step is to wait for the shooter to roll the dice three times in a row and then take the bets off the table prior to the forth throw. As you practically have chips scattered all across the layout, your chances to collect on some of your bets are substantial. You win as long as any number but 7 is rolled. Then again, a roll resulting in a seven-out can potentially cost you $21. When not careful, players will find this strategy too costly to maintain, so it is recommended to resort to it on rare occasions only.
The Three Point Molly
The Three Point Molly is an interesting betting strategy that is said to greatly limit players’ losses. It involves placing Pass and Come bets in combination with free odds bets. This is how it works: after you place a Pass Line bet, you wait for the point to be established and then back your Line bet with free odds. You proceed by placing a Come bet, but keep in mind your bet units for both wagers should be equal. Provided that the dice end up in the box on the next roll, you place another Come bet and back it up with single or double odds. If you win with this one, you can place yet another Come bet, but note that this system allows for a maximum of two active Come bets at the same time. This pattern is repeated until the shooter’s throw eventually results in a seven-out.
While combining your Line bets with free odds is not an absolute must, the combination enables players to collect more money as Free Odds bets have no built-in advantage for the house. Also, the Come bets aim at protecting your Pass Line bet if the next dice toss results in a 7. The logic behind The Three Point Molly is that each time a player places a Pass/Come bet, they will still collect money when a 7 is rolled. This practically means the players’ losses are offset when 7 is rolled, but the profits will be humble though.
As a player the most important thing is to understand the odds and bets before you begin playing. Each bet provides its own winning odd along with an advantage on the house. There are a few wagers that are a better bet for the player than others.
The following craps tips will help you in a large way to understand how to play and enhance winning performance-
• You should place the bets with the best returns expected. This can be done when you place the bet on 6 or 8. When you have made a point you should place maximum permitted odds bets
• You should always learn the rules of Craps well. If you are looking for the winning streak it is important for you to first learn the rules. This can be done via practice. In case you are a beginner it is suggested you first learn how to play the game online. There are several casinos on the internet that have practice games where you can polish your skills for free.
• Before you begin playing you should always set a limit. This will control the time and money you spend when you are playing craps. This game has loads of excitement however there is a disadvantage as well. If you are not cautious this game may become an addiction. This is why you should be disciplined with money and time when it is a part of the game.
• Do not place preposition bets- These bets are settled generally with one roll of the dice situated at the focal point of the table. This bet should be averted as dealers love to tempt players for keeping prepositional bets for the higher house advantages they have.
• You should not take advice from other players when you play craps. There is no guarantee they will give you the correct advice. Be educated and informed enough to calculate odds.
• Know how to place the pass line- In order to win a bet on the pass line you should place the bet on the line with the shooter. The players always win when a shooter rolls a 7 or an 11.
• When you are playing craps you should register with online forums.
• With the aid of craps etiquettes you will discover the correct means of how you can carry yourself.
• It is smart to tip the crap dealers. They do not dictate how the game moves. Their sole purpose is to guide the player. There are a host of players that rely on tips from their patrons for helping them to survive. When you tip the dealer you create a bond and they give you helpful advice to aid you proceed with the game.