Craps is a dice table game in which players will place wagers on the outcome of the two thrown dice. A a player will throw the dice and he is referred to as the shooter. After the dice are rolled, players will be paid according to the outcome. Some wagers need more than one roll, while other wagers can be settled after one roll.
How to Play Craps
Craps is a game where everybody, except the house, can win together. Craps can seem a little confusing at first, but it’s fun and simple once you get the hang of the basic rules.
Method 1: The Bets
Place a bet before the come-out roll. At the beginning of a round of craps, a button with the word OFF written on it is on the table not near any points. This means that no point (explained later) has been determined. A craps game can’t begin until the shooter has placed a bet on the (don’t) pass line. Anyone else at the table can also place a bet on the (don’t) pass line at this time, though they don’t have to. These are the most basic craps bets. The shooter’s first roll of any turn is called the come out roll.
- If the shooter rolls a 7 or 11 on the come-out roll, the pass line wins even money, the don’ts, you’ve lost your money. If the shooter comes out with a 2, 3, or 12—-this is called craps—-everyone loses their pass line bets and wins their don’t pass bets (2 or 12 is a push for the don’ts, whichever the casino says.)
- If the shooter rolls any other number, this number becomes the point.
Play the point. If the shooter establishes a point, by rolling a 4, 5, six, 8, nine, or 10, all bets on the (don’t) pass line remain there. You don’t have to make any additional bets to play the point. The dealer will take the button and place it on the number which is now the point. The button is now flipped to the ON side.
- Let’s assume the point is 8. The shooter now tries to roll his point (8) before he rolls a 7 (or the other way around). If he rolls any other number, it doesn’t matter, but if he rolls 8, everybody passes. If he succeeds in hitting his point, he starts over with a new come-out roll and a new bet on the (don’t) pass line, thus repeating the cycle. If he rolls a 7 at any time other than during a come-out roll, though, everybody fails and the dice are turned over to the next player (the first player has sevened out).
- A player may hit, establish and hit several points before he finally rolls a 7, or he may roll a 7 on the first roll after he establishes his first point. You just never know what will happen.
Place an “odds bet.” Learn the preceding steps, and you can play craps. The (don’t) pass line bet has fairly good odds, and it’s simple to play. Some people only play the pass line. There are, however, many other possible bets. One of the simplest is the odds bet, which also, incidentally, can have fair odds.
- After the shooter has established a point, you can place an additional bet behind the pass line. This is the odds bet and can only be played if you are also playing the (don’t) pass line. The odds bet is an additional bet on the point, so that if the shooter hits his point, you will win both your (don’t) pass bet and the odds bet (2:1 point 4/10, 3:2 point 5/Nine, 6:5 point Six/8; 1:2 point 4/10, 2:3 point 5/Nine, 5:6 point Six/8).
- The odds bet pays true odds, which differ depending on what the point is. For example, if the point is 4, there are only three combinations of the dice that will hit the point, while there are five ways to hit a point of 8. Thus the true odds for hitting 4 are worse than the true odds for hitting 8, and while the (don’t) pass line pays even money no matter what, the odds bet pays you according to the true odds. Thus, if you want to bet more money, it’s better to play the odds bet than to increase your pass bet. You should increase your don’t bet rather than taking odds. House edge on odds (pass and don’t pass) is zero.
- Most casinos offer 3-4-5X odds tables, so that you can place an odds bet of up to thrice your pass bet if a 4 or a 10 is the point, 4 times if a 5 or a nine is the point, and 5 times if the point is a six or an 8, though some casinos allow even higher odds bets.
- You can increase, decrease or remove your odds bet at any time.
- The odds bet follows the same rules as your other bet.
Place a “(don’t) come bet.” After a point has been established, you may also place a (don’t) come bet in addition to your (don’t) pass line bet. Note that you don’t have to play both an odds bet and a (don’t) come bet, but to play either you must play the (don’t) pass line bet. A (don’t) come bet is placed by putting your bet on the “(Don’t) Come” space. When you place a (don’t) come bet, the next roll the shooter throws will be your own come-out roll, with the same rules for a regular come-out roll. The come bet affects only you.
- Assuming that the roll after you place you come bet is a 4, 5, six, 8, nine, or 10, the number rolled becomes your own “come point.” The dealer will move your come bet to the appropriate number. Your pass line bet still depends on the shooter’s point, so you now have two points.
- A come bet works like a pass line bet. If the shooter throws your come point before he throws a 7, you win, but if he throws a 7, you lose both your pass line bet and your come bet. If the shooter throws both his point and your come point before rolling a 7, you win both.
- You can place odds on a come bet. Tell the dealer “odds on come” when you lay your odds bet down.
- Once your come bet is placed on your come point, you can place additional come bets to establish additional come points.
Graduate to fancier bets. Once you’ve got the basics down, you’ll want to know about the…riskier bets. These are field bets — bets that on one roll (the next roll) one of seven numbers will show up. They don’t have to wait for the come-out; they may be placed before any roll by placing a chip or chips in the field area. Likewise, you may bet propositions or hard ways before any roll by putting a chip or chips on the layout and telling the dealer what bet you want.
- After 7, six and 8 are the numbers that turn up the most. There are six ways to make 7 and 5 ways to make six and 8. If the player “places” six or 8 in multiples of $6, the house will pay winning wagers at odds of 7-6. The means the house percentage is at 1.52%, which is better than most other bets in the entire casino and still offers quick play — but it’s not as reliable as Line bets that have free odds.
- 4,6 ,8, and 10 are the hard-way numbers. That is, these numbers pop up if you roll the dice and the same number pops up on each. If you make a hard-ways bet, the number must come up (two 2s, two 3s, two 4s, two 5s) before a 7 and before it shows up in any other combination. The house edge is 11.1 percent on the 4 and 10 and 9.09 percent on the 6 and 8.
Method 2: Playing the Game
Get some chips at the table. Don’t try to hand cash to the dealer; all you need to do is the place some money on the layout (before the shooter has the dice) and ask the dealer for “change only.” The dealer actually isn’t allowed to take anything from your hand.
- You can tip the dealer, but do so in chips as well.
Be an active and orderly participant. While craps is very much so a game of camaraderie and group mentality, there’s a definite etiquette that a non-shooter must abide by. When you’re not rolling, keep a few things in mind. And when you are, the same goes.
- You may make (Don’t) Pass bets, the odds bets backing them, Field, and (Don’t) Come bets yourself. All you need to do is place your chips on the table in the appropriate, marked place. On all other bets, place your chips on the table ask the dealer to make the bet. Once you’ve completed this, take your hands out of the table area. Craps moves very quickly — you don’t want to become an interference.
- Store your chips in the rail in front of you — that’s its purpose. Put them right in front of you and keep an eye on them at all times. Though craps is about solidarity, that doesn’t keep the occasional player from snagging a chip or two.
- In general, cheer on the side of the shooter. Root for the point to come up as quickly as possible. If you’re betting with the shooter, be as loud as you like. It’s pretty common for the entire casino to hear the roars of the craps table. However, if you’ve opted for the “Don’t Pass” option, keep your excitement to yourself. You wouldn’t like it if someone were rooting against you, would you? If you do, you’ll not feel very welcome (or be welcome) at the table.
- If you’re shooting, fling the dice to the opposite end of the table. And don’t skip them along the sides — the guys working the table want to see the dice in the air.
Roll the dice. In truth, you could play craps all your life and never have to roll the dice. Players take turns being the “shooter,” and you can pass when it’s your turn. Craps is a dice game, so you should probably at least learn how to roll in case you feel lucky. Generally when it’s your turn, the stickman will present you with five dice. You then choose two to throw, and the stickman takes the others back.
- Always handle the dice with only one hand. This is a must-know rule to prevent cheating. When it’s your turn to roll the dice, you must roll them so that they cross the table, hit the opposite wall, and bounce off the wall.
- If either dice goes off the table or fails to go far enough, you’ll need to roll again. The craps table is fairly large, so you actually need to toss the dice rather than simply rolling them as you would for a board game.
Play conservatively. These are the most basic bets of craps. You can also bet on single numbers or single rolls, and you can even bet on certain more complex “propositions.” To begin, however, you should learn the basics and get comfortable playing craps. It can be a very fast-paced game, so you want to be able to master the simpler bets so that you don’t have to think about them. Once you’ve done so, do some research on the odds of other bets and learn more about betting strategies.
- Playing only these simple bets will give you better odds than just about anywhere in the casino, but you can win more by playing riskier bets. You can also lose more, and quickly, so you’ll need a hefty bankroll if you plan on doing anything more complex.
Know your odds. Just as with every game in a casino, the house would have the edge. 7 is the number most likely to come up with a pair of dice — and the house practically owns it. Know what you’re getting into when you make your bets.
- The house has only a 1.41 percent (7/484) edge on a Pass bet and 1.36 percent on Don’t Pass. Most players bet the Pass line, in part because it builds camaraderie and solidarity, and in part because the house edge is low. They are called “right bettors,”; those who bet against the shooter are called “wrong bettors,” unsurprisingly enough.
- Don’t Pass/Don’t Come bettors may lay odds even when the point has already been established, which results in the same odds the house gives a Pass/Come bettor on an odds bet. For example, if the point is 4 or 10, a bettor with $5 on the Don’t Pass line can bet another $10 to win $5 if a 7 is rolled before the point (2:1 odds). It’s not that great of a deal, sure, but remember that once a point is established, Don’t Come bettors will win more often than they lose. And points happen 2/3 of the time. Don’t Come bettors who lay odds also lower the house edge to .7 percent with single odds and .5 percent with double odds.
- A bet on any craps (a proposition bet), for example, wins if the next roll is 2, 3, or 12; it loses if any other number is rolled. House percentages are huge on this type of bet: 1/6 bet on any 7, 13.9 percent on 2, 13.9 percent on 12, 1/9 bet on 3, 1/9 bet on any craps, 1/6 bet on 2 or 12, 1/6 bet on 3 or 11, 1/9 bet on 11.If it wasn’t clear already, only do this if you’re looking for a quick way to lose money.
Craps Rules: Rules Of Play
1. Choose which bet you want to make, and place your chips on the bet you want. The shooter must place at least the minimum bet on the pass line, or the don’t pass line. Other players at the table can also make a bet.
2. The players take turns in rolling the two dice. The shooters first roll is a ‘come out roll’.
3. The shooter keeps rolling the dice until they get a losing combination:
a. If the come out roll is a 7 or 11 the pass line bet wins, and those who bet the don’t pass bets lose, and then round ends.
b. If the come out roll is a 2,3, or 12 (called ‘craps’). Then the don’t pass line wins, the pass line loses, and the round also ends.
4. If the shooter rolls a 4, 5, 6, 8, 9 or 10 on the come out roll then the number rolled becomes the point number.
5. The shooter continues to roll the dice until he or she rolls the point number or a 7.
6. If the point number is rolled, then pass line bettors win and don’t pass bettors lose. If a 7 is rolled, pass line bets lose and don’t pass bets win.
7. Once a shooter loses out then players change and a new shooter takes his/her turn at the table to roll the come out roll. Then all players once again place at least a minimum bet.
Understanding and knowing the odds of the dice to get a certain outcome is the essence of Craps. If you are going to place real money wagers at a Craps table, it is essential for you to remember these odds. First of all, you will have a slight disadvantage when you place the Pass Line wager: the odds of winning are 970 out of 1980 times. In other words, the edge of the house for this wager equals 1.414 percent.
The Pass Line wager has odds of 251 to 244, which is why players will be paid even money for this bet. The house advantage for this bet equals 1.414 percent. A Do Not Pass wager has odds of 976 to 949. It also pays even money and the house advantage equals 1.404 percent.
For Pass Line Bets:
– Betting on four or ten has odds of 2 to 1 and it pays out with the same rate, 2:1.
– Betting on five or nine has odds of 3 to 2 and it pays out with the same rate, 3:2.
– Betting on six or eight has odds of 6 to 5 and it pays out with the same rate, 6:5.
All of these bets have the same house advantage that is equal 4.76 percent.
For Do No Pass Line Bets:
– Betting on four or ten has odds of 1 to 2 and it pays out with the same rate, 1:2. The house advantage is equal 2.44 percent.
– Betting on five or nine has odds of 2 to 3 and it pays out with the same rate, 2:3. The house advantage is equal 3.23 percent.
– Betting on six or eight has odds of 5 to 6 and it pays out with the same rate, 5:6. The house advantage is equal 4 percent.
For Field Bets:
– Betting on 3, 4, 9, 10 or 11 pays 1:1
– Betting on 2 or 12 pays 2:1
All of these bets have odds of 5:4 and house advantage that is equal 2.78%.
For One-Roll Bets:
– Any Seven has odds of 5 to 1, pays 4:1 and it has a house edge of 16.9 percent.
– Any Craps has odds of 8 to 1, pays 7:1 and it has a house edge of 11.1 percent.
– 2 Craps and 12 Craps have odds of 35 to 1, pays 30:1 and it has a house edge of 13.9 percent.
– 3 Craps and 11 Craps have odds of 17 to 1, pays 15:1 and it has a house edge of 11.1 percent.
- You’ll be facing the minimum house edge at all times if you start with a Pass or Don’t Pass, followed by two Come or Don’t Come bets, all backed with odds bets as large as the house will allow. If you’re on a winning streak, you might increase to three Come bets following the Pass bet.
- Alternatively, players anxious to have the most common numbers working could start with a Pass bet, and if the point number is anything other than 6 or 8, then make place bets on those numbers. But keep in mind that the percentages aren’t as good this way, and the Pass/Come method will have better results in the long run.
- Craps requires a larger bankroll than most casino games. At a table with $5 minimum bets in a casino offering double odds, a player making the best percentage wagers at any given time will have $5 on the Pass line backed with $10 in odds, and perhaps two Come bets with odds in the same amounts. That’s $45 on the table, all of which could be wiped out by one 7 roll. A player making $5 minimum bets at blackjack or baccarat will never be in position to lose so much at once. On the other hand, if the point numbers are 4, 5, and 6, and all come up before a 7, the player could see a return of $62 plus the original $45. Craps is the table game with the most potential for fast, large wins.
- A few gambling jurisdictions have $1 minimum tables with proposition bets for as little as 25 cents. But in much of the country, $5 minimum tables are as low as they go. A couple of bad sequences at these tables can wipe out a $100 bill in no time. To have enough cushion to wait out the inevitable bad streaks, figure on buying in at a $5 table for at least $100, with another $500 in reserve for the session.
As a player the most important thing is to understand the odds and bets before you begin playing. Each bet provides its own winning odd along with an advantage on the house. There are a few wagers that are a better bet for the player than others.
The following craps tips will help you in a large way to understand how to play and enhance winning performance-
• You should place the bets with the best returns expected. This can be done when you place the bet on 6 or 8. When you have made a point you should place maximum permitted odds bets
• You should always learn the rules of Craps well. If you are looking for the winning streak it is important for you to first learn the rules. This can be done via practice. In case you are a beginner it is suggested you first learn how to play the game online. There are several casinos on the internet that have practice games where you can polish your skills for free.
• Before you begin playing you should always set a limit. This will control the time and money you spend when you are playing craps. This game has loads of excitement however there is a disadvantage as well. If you are not cautious this game may become an addiction. This is why you should be disciplined with money and time when it is a part of the game.
• Do not place preposition bets- These bets are settled generally with one roll of the dice situated at the focal point of the table. This bet should be averted as dealers love to tempt players for keeping prepositional bets for the higher house advantages they have.
• You should not take advice from other players when you play craps. There is no guarantee they will give you the correct advice. Be educated and informed enough to calculate odds.
• Know how to place the pass line- In order to win a bet on the pass line you should place the bet on the line with the shooter. The players always win when a shooter rolls a 7 or an 11.
• When you are playing craps you should register with online forums.
• With the aid of craps etiquettes you will discover the correct means of how you can carry yourself.
• It is smart to tip the crap dealers. They do not dictate how the game moves. Their sole purpose is to guide the player. There are a host of players that rely on tips from their patrons for helping them to survive. When you tip the dealer you create a bond and they give you helpful advice to aid you proceed with the game.
Craps Glossary terms
Ace/Deuce – A one-roll bet on 2 and 3.
Aces – A bet that the next roll will be the total sum of 2.
Any craps – Any craps A bet that the next roll will be 2, 3, or 12.
Any seven – A bet that the next roll will be 7.
Arm – A player who throws the dice so skillfully that he is able to alter the conventional odds of the game. Such a player is said to be “an arm.” Whether or not such individuals actually exist or are simply the stuff of (game) legend is debatable. However, it is worth noting that casino carp dealers are very adamant about the dice being thrown against the far wall of the table to ensure a completely random outcome.
Bank craps – The actual name of the game now known as Craps. In Bank Craps, players may bet only against the house. In Craps, a dice game popular in American private gambling, players play against other players.
Betting right – Betting that the throw will win on Pass Line and Come bets.
Betting wrong – Betting that the throw will not pass on Don’t Pass Line and Don’t Come bets.
Come Bet – Same as the Pass Line bet but made after the Come Out roll.
Come Out roll – The first roll of the dice in a betting round which determines the point for Pass and Don’t Pass Line bets.
Don’t come bet – A bet against the dice (a 7 will appear before the point is rolled again) after the Come Out roll.
Don’t pass bar – A thinner band of felt just above the Pass Line where you place your Don’t Pass bets (the opposite of a Pass Line bet).
Don’t pass bet – Don’t pass bet A bet against the dice before a Come Out roll.
Double odds – Double odds Doubles the initial Pass Line, Don’t Pass Line, Come and Don’t Come bets.
Easy way – A dice roll of 4, 6, 8, 10, with each dice being different from the other.
Edge – The advantage a casino has over a player on any given bet.
Field bet – A bet on 2, 3, 4, 9, 10, 11, or 12.
Hi-Lo – A bet that the next roll of the dice will be a 2 or 12.
Hope bet – One-roll bet on a particular dice combination.
Insurance bet – Insurance bet Two or more wagers made to partially cover one another.
Line bet – A bet on the Pass Line or Don’t Pass Line.
Midnight – One-roll bet on 12.
Natural – Another term for a throw of 7 or 11 on the Come Out roll (Natural seven or Natural eleven).
One-roll bets – Bets that either win or lose depending on the next dice roll.
Outside numbers – The numbers 4 ,5, 9, d 1o.
Parley – To increase a bet, usually doubling it.
Pass Line bet – A bet that the dice will win or pass.
Payoff – The payback or return that a player receives on his /her wager.
Pips – The white dots on the craps dice.
Place bet – A bet that a place number will be thrown before a 7 comes out.
Stickman – The casino worker who announces the dice rolls, gives the dice back to the shooter, and places and pays the proposition bets.
Stroker – A player who hustles bets and gives the dealer a difficult time.
Table odds – The amount a player may bet on free odds bets compared to the Pass Line bet.
Whack – To cause a player to lose.